Backbone Gaming Guide and Manifest
For the TTRPG nerds in da house (and curious onlookers)
So if you’re running this like a solo role-playing game after a fashion or perhaps a some kind of bizarro campaign setting, I’m here for you, babe!
If you don’t know what that is, watch Deborah from Geek Gamers on da Tube to get a good overview.
I’ve done my best to emulate the Old School Renaissance design principle of keep the rules to a single page. What follows thereafter is just detail; you don’t need it to play.
Now, recall if you will that this is a work in progress that is literally appearing before you eyes. So this post in its current form is little more than a sneak peek of what is to come. A preview, baby. Let mamma know if there’s something else you’d like to see, and I’ll do mah best to hook ya up.
Xoxo,
T
Rules, guidelines, agreements—whatever you want to call them [1 page exactly; forthcoming]
List of Lists
- Pregenerated player characters, who could be your protagonist
- Non-player characters, who could be supporting cast
- Resource characters, who serve a specific function in the game story world
- Bosses, who could be your antagonists
- Groups of troublesome individuals who could be enemy encouters
- Adventure sites, which could be your settings for exciting events
- Sandbox-y hubs, which could provide staging for many stories and adventures
- Resource sites, which could be poetic places and points of interest, rest & recovery
- Multimedia inventory, most prominently the song grimoire
- Spells and magick
- Secrets, which you might think of psychic abilities or psionics
- Weird items, that could have unique and interesting properties
- Deities, Demigods, and other Immortal Beings
These lists will be continuously updated until the novel-game is complete.
Pregenerated player characters, who could be your protagonist
- Bit (not yet a secretist)
- Buckhorn (secretist)
- Juicy (seasoned secretist)
- Scythia (former secretist)
Non-player characters, who could be supporting cast
- Avan
- Charlee
- Riley
Resource characters, who serve a specific function in the game story world
- Bishop Shelly
- Dagger
- Mall
- Master Cunin
- Master Furrow
- Master Whip
Bosses, who could be your antagonists
- Alithea
- Ashe Stickygum
- Bill the King
- Cade
- Cinda Ashe
- Desi
- Marlowe Harmoni
- Megan Thames
- Oxenberg Rassmuellengeri
Groups of troublesome individuals who could be enemy encouters
- Men of Skin (kina the classic, the retro at this point)
- The Heirloomers
- Snake People (the new hotness)
Adventure sites, which could be your settings for exciting events
- Axon Terminal
- Dat Crim Lo, tho
- Death Cage in Taruma Kivuli
- The Old Crane, On Page Road
Sandbox-y hubs, which could provide staging for many stories and adventures
- Bruno (crossover)
- Bouton (neighbors Soma)
- Dreamwar Corridor
- A Game I Do Not Understand
- The Lost City of Soma
- Mars the planet, c. 1022
- A Microfiction Universe within the Secret of Secrets
- The Shadow Plane of Existence
Resource sites, which could be poetic places and points of interest, rest & recovery
- The Hidden Shrine to Lilamara
- Time Out of Mind
Multimedia inventory, most prominently the song grimoire
Spells and magick
- Prospero’s books
Secrets, which you might think of psychic abilities or psionics
- Ghosting
- Telepathy
Weird items, that could have unique and interesting properties
- Klava’s glove
Deities, Demigods, and other Immortal Beings
- Dwizaal
- Knot
- Lilamara
- Mars
- Nikki
- Onococho